Discussion about this post

User's avatar
Spouting Thomas's avatar

Enjoyable review. I remember seeing this game in an arcade one time when it was new, and thinking it looked awesome (though I don't think I got to play it -- I was short on quarters). And I remember being impressed seeing that it came to Genesis. And yet having played it, I don't really like this game! It seems like it should be cool, and yet I don't find it that much fun to play.

You might have talked about this before in Sega Does, but the early (pre-Sonic) Genesis was sort of an odd console, so different from our memories of the latter-day Genesis. What were you buying it to play? I suspect there were at least 100 games on NES that were better than every title in its launch library. Against that backdrop, Strider seems like one of the first games that sort of offers an answer to that question, even if wasn't until Sonic that there was a real answer.

Most failed consoles had a crappy launch library (naturally), but it's interesting to think about the successful consoles with weak launch libraries. The PS1 strikes me as another one, even if not as bad as the Genesis. Its launch library offered no hint of the games that would define the console.

The NES, of course, launched with Super Mario Bros. in the US, but what about the Famicom? It launched in Japan with Donkey Kong, DK Jr., and Popeye. That's really weird to think about -- buying this thing in 1983 thinking of it as a home Donkey Kong machine. You'd be forgiven for thinking it wasn't that big an improvement over the Atari 2600 (which also had a Donkey Kong port), though I don't think Atari sold much in Japan.

Expand full comment
Cadmus M. Hooper's avatar

Great game

Expand full comment
7 more comments...

No posts