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Spouting Thomas's avatar

Good review.

Unlike you, I DID rent this one when it came out. I recall playing it a lot that weekend, beating it, and thinking, "Really solid game, but not as good as Super Mario World," and then not thinking much about it for a good 15-20 years, until I realized that it was remembered as a cult classic.

I wish I could divorce myself from the nostalgia for Super Mario World, but I don't think I can. The launch of the SNES was the most excited I've ever been for anything in the world of video games, before or since. So while I can recognize, intellectually, the shortcomings of some examples of SMW's level design and its possibly too-easy difficulty, I'm still not able to experience Yoshi's Island as the better game. But how differently would I feel if their release dates were reversed?

I think your criticism of Yoshi's Island's 100% mechanic is valid. I've still never done this, I've found it annoying when I tried, and I didn't even attempt it when I rented it. Contrast this with "mastery" in Super Mario World, which equates to unlocking all 96 gates. Maybe too easy, but a much more reasonable and interesting objective, and the reward is much more tangible, in terms of opening up the world map.

Maybe these days we see world maps as kind of a gimmick. What's the difference if I just pick the level from a menu? Is time spent moving around the map just boring padding? Etc.

But I think (admittedly with rose-tinted glasses) SMW probably did world maps better than any other 2D Mario game, including Mario Wonder. I recall really missing it in Yoshi's Island. It made the game feel smaller to me. SMW's map really conveys a sense of exploration, and I'm someone that has always enjoyed that in games.

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JT's avatar

Rented this from Blockbuster back in the day. This had to be around the time I got my PlayStation so this game had to have been the last new game I played for the SNES. It’s lots of fun, the game stands on its own apart from Super Mario World and was really a showcase for the power of Nintendo’s 16-bit console. It really looked like a game that should be running on more powerful hardware.

Oddly enough when I finally bought a copy of this a few years back it still had the Blockbuster sticker on it. This made me wonder if this was the very same copy I rented back in the day, however unlikely that would be.

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